
My MIDT OUM Journey
*Disclaimer: I am not an official representative of any of the institutions mentioned in my posts. All opinions and views expressed are solely my own and do not reflect the official stance of the institutions. For the most accurate and valid information, please refer to the official sources of the respective institutions.
Monday, July 22, 2024
JANUARY SEMESTER 2024

HMLT5113 MOBILE LEARNING DESIGN AND PRACTICES
1. How Has the Way We Learned Been Affected by Mobile Learning?
2. Describe Your Best Mobile Learning App and Talk About Its Design Ideas
3. Talk about the Most Important Turning Points in the Development of Mobile Learning
4. Online vs. Mobile Learning: What Works Best for You and Why?
5. Design Challenges in Creating Mobile-Friendly Learning Content
6. How Can Mobile Learning Improve Traditional Classroom Education?
7. Share Your Experiences with Mobile Training in the Workplace
8. Real-World Examples: Discuss Case Studies of Successful Mobile Learning Implementation
9. Measuring Success: How Do You Assess the Effectiveness of Mobile Learning?
10. The Future of Learning: Predictions and Expectations for Mobile Learning Research. Share your readings on this topic.
HMDL 5803 INSTRUCTIONAL TECHNOLOGY FOR DIVERSE LEARNERS
1. Given the growing prevalence of digital tools in the classroom, what are the advantages and disadvantages of heavily depending on technology for instruction, particularly with regard to a diverse student body?
2. How can technology support diversity in the classroom while also acting as a barrier to it? Give instances or firsthand accounts of how technology has been used to help students with a range of challenges.
3. How can teachers make sure that the technology they use is customized to meet each student's unique needs as opposed to using a one-size-fits-all strategy?
4. Instructional designers can develop empathetic understanding for target learners in a variety of methods. Talk about the techniques that instructional designers can employ.
HMGL 5103 GAMIFICATION AND GAME-BASED LEARNING
1.
Discussion on Gamification Tools: What tools
or platforms are available for educators to integrate gamification into their
teaching methods? Share examples and discuss how these tools can be customized
to fit various educational contexts.
2.
Exploring Game Genres in Education: How do
different game genres (e.g., puzzle, strategy, simulation) align with various
subjects or learning objectives in education? Provide examples of how specific
game genres can be used to enhance learning in different subject areas.
3.
Game Design Principles and Engagement: How do game
design principles such as challenge, feedback, and rewards contribute to
student engagement and motivation in a learning environment? Discuss the
balance between entertainment and educational value in designing educational
games.
4. User Interface (UI) Design in Educational Games: What are the key considerations in designing a user-friendly and effective user interface for educational games? Share examples of successful UI designs in educational games and discuss the elements that contribute to a positive user experience.
JANUARY SEMESTER 2024
I am very grateful to have been able to complete two semesters, even though sometimes the demands of my actual job greatly limit my time. F...

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Surely you want to know how much tuition fees need to be paid to pursue the Master of Instructional Design and Technology. Let...
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The programme structure for MIDT (OUM)
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Upon completing my undergraduate degree, I have consistently harbored a strong desire to pursue further education at the Master's...